#tygrfav2: Become Trend on twitter at (2018-04-19 04:42)


People talking about #tygrfav2: - lakakalo - zenasprime - proc_gen - lorenschmidt - DustedHam - Guille_dlC - lorenschmidt - raiganburns - lorenschmidt - lorenschmidt[...]
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Popular tweets tagged with #tygrfav2:
#tygrfav2 loren schmidt @lorenschmidt🔁some more of the tilework i'm doing this evening #tygrfav2
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#tygrfav2 loren schmidt @lorenschmidt🔁starting to add support for doors. (placement is arbitrary right now, i'm just working on systems) #tygrfav2
#tygrfav2#tygrfav2#tygrfav2#tygrfav2 proceduralgeneration @proc_gen🔁 thinking about world layout. here is where it is right now (uncurated) #tygrfav2
#tygrfav2#tygrfav2#tygrfav2#tygrfav2 loren schmidt @lorenschmidt🔁thinking about world layout. here is where it is right now (uncurated) #tygrfav2
#tygrfav2 Saad Azim 💬 @lakakalo🔁 some more of the tilework i'm doing this evening #tygrfav2
Zenasprime @zenasprime🔁thread of thoughts about world generation.

for context, colors denote regions (swamp, amoebic sea, etc.). grid cells are rooms (currently without doors, and not generated). some of the rooms will be fused into larger scrolling areas.

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Guille_dlC @Guille_dlC🔁i wanted more internal voids in the world map, so i made a function which finds corners and inverts them- here's what it does.
raigan burns @raiganburns🔁some of these empty rooms are glitching out in the map view. i rather like them. if you approach them in the actual game mode, they fill with smear marks.
loren schmidt @lorenschmidt🔁some of these empty rooms are glitching out in the map view. i rather like them. if you approach them in the actual g twitter.com ame mode, they fill with smear marks.
loren schmidt @lorenschmidt🔁world layout update: i wrote a modified dead end extruder which creates only dead ends which extend horizontally. thi twitter.com s will be useful for boss rooms / reliquaries / special rooms which need to be in a horizontal run
loren schmidt @lorenschmidt🔁thread of thoughts about world generation.

for context, colors denote regions (swamp, amoebic sea, etc.). grid cell twitter.com s are rooms (currently without doors, and not generated). some of the rooms will be fused into larger scrolling areas.

(continued)


SlipperyJim @SlipperyJim72🔁great, the new room generation function is working as intended! there are now some new voids in the interior of the map (marked with scanlines). that feels a lot better to me.
Burlap Buffoon @Marsnbars🔁world generation has come a long way today! i'll put some more love into these, but i'd actually be pretty happy with them as-is. next up: room generation. .
loren schmidt @lorenschmidt🔁world generation has come a long way today! i'll put some more love into these, but i'd actually be pretty happy with twitter.com them as-is. next up: room generation. .
loren schmidt @lorenschmidt🔁worked out a couple of kinks- the internal void placement is a lot more robust now. now it marks the voids as rooms w twitter.com hich shouldn't be edited at a later date.
loren schmidt @lorenschmidt🔁great, the new room generation function is working as intended! there are now some new voids in the interior of the m twitter.com ap (marked with scanlines). that feels a lot better to me.
loren schmidt @lorenschmidt🔁i wanted more internal voids in the world map, so i made a function which finds corners and inverts them- here's what twitter.com it does.
𝒜𝓃𝒹𝓇𝑒𝓌 𝒫𝑜𝑜𝓅 @AndrewRPope🔁@lorenschmidt btw #tygrfav2 looks so cool and gorgeous, keep up the good work!
Game Jam Camarasa @jgcamarasa🔁today's tilework. edge treatment, modular stone serpents (these are turrets), various low reliefs: modular piping, floral patterns, porous stone, square stone tiles.

HelloIAmMeat @HyMyNameIsMatt🔁update: pulling harder toward biological. now with little windows which look like flowers or insect larva heads
Adrian Adrian Adrian @AdrianGenerator🔁trying out some ideas for blood vessels within the living walls. they supply various things to different parts of the world. (and later act as a rapid transit system for the player character)

loren schmidt @lorenschmidt🔁update: pulling harder toward biological. now with little windows which look like flowers or insect larva heads twitter.com
loren schmidt @lorenschmidt🔁trying out some ideas for blood vessels within the living walls. they supply various things to different parts of the twitter.com world. (and later act as a rapid transit system for the player character)

Pistachio @darth_pistachio🔁working on modular edges and some very flat, low relief stone + floral motifs for fills. these might be darkened as they get farther from room interiors
loren schmidt @lorenschmidt🔁today's tilework. edge treatment, modular stone serpents (these are turrets), various low reliefs: modular piping, f twitter.com loral patterns, porous stone, square stone tiles.


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